The thinking that AutoHotkey code must be married to C++ and Windows, instead of thinking of AutoHotkey as it's own language that could use other interpreters, written in other programming languages. I think the other part of the issue is mindset. C#, Object Pascal, or Red would be good cross-platform candidates as well. I don't know how well Lua works out as a cross-platform language. It's interesting that this isn't being done for AutoHotkey. Many other programming languages make use of such. That sounds like a Transpiler or Source-to-Source Compiler. For instance have Lua "interpret" the AHK code by reading regular AHK code and then tranforming it into something Mac OS can understand. ![]() I've heard you can do this by translating AHK via another common language, such as Lua. Is it possible to run the same AHK code written for Windows on a Mac by using a different software (e.g.
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